1 Guarding is the act of legally placing the body in the path of an offensive opponent. No minimum distance between the guard and the enemy is required, but the maximum is 6 feet when tightly guarded. Each player is entitled to a seat on the field, provided that he arrives first without illegally contacting an opponent. A player who stretches an arm, shoulder, hip or leg in the path of an opponent is not considered legal in case of contact. ARTICLE 2. To obtain a first legal position as a custodian: a. The goalkeeper must have both feet touching the playing field. b. The front of the upper body of the guard must face the enemy. ARTICLE 3.

After obtaining the initial position of legal custody: a. The goalkeeper may have one or both feet on the field or be in the air, provided he has an incoming status. b. The guard is not obliged to continue to face the enemy. c. The guard can move sideways or obliquely to hold the position – provided he is not in the direction of the opponent when there is contact. d. The guard may raise his hands or jump into his own vertical plane. e. The protector can twist or slip to absorb the shock of impending contact. 4 Keeping an opponent with the ball or an opponent stationary – without the ball: a. It takes neither time nor distance to obtain a first legal position.

b. If the opponent is in the air with the ball, the goalkeeper must have obtained a legal position before the opponent leaves the ground. 5 Protect an opponent on the move without the ball: a. Time and distance are necessary factors to obtain an initial legal position. b. The security guard must give the adversary time and/or distance to avoid contact. c. The distance need not be more than two stages. d.

If the opponent is in the air, the security guard must have acquired a legal position before the opponent has left the prosecutor`s office. If the pass is caught in a good triple threat position, we play one arm away, one hand up in the passing lane, one hand down in the dribbling area and force on the weak side of the hand. Our players are asked to be in the 6-foot range to cause a countdown. In this situation, no contact is taught. We learn to extend a hand in the natural flow area of the ball so that a quick shot or pass is not completed. Take this scenario: the ball is on the perimeter and the dribbler hits his defender, who goes to the basket. There is a secondary defender in the restricted area (RA). He established the position of legal guardian.

He jumps under the rule of verticality – straight, hands raised directly above his head – and absorbs the contact. What do you regulate? If a player uses hands, forearms or elbows to prevent an opponent from taking a legal position, it is a foul. A fault is a violation of the rules that is punished and punished. ARTICLE 1. A personal foul is a player foul that involves illegal contact with an opponent while the ball is live, preventing an opponent from performing normal defensive and offensive movements. A personal foul also includes contact by or on an aerial shooter when the bullet is dead. NOTE: Contact after the death of the bullet is accidental unless classified as intentional or egregious or committed by or on an airborne gunner. ARTICLE 2. An ordinary foul is a personal foul that is not flagrant or intentional or committed against a player who attempts or hits a field goal, or part of a double, simultaneous or multiple foul. ARTICLE 3.

Intentional misconduct is a personal or technical fault that may or may not be intentional and is not based solely on the seriousness of the act. Intentional misconduct includes, but is not limited to: a. A contact that neutralizes the seemingly advantageous position of an opponent. b. Contact away from the ball with an opponent who is clearly not involved in a match. Contact that is not a legitimate attempt to play the ball/player specifically designed to stop the clock or prevent it from starting. d. Excessive contact with an opponent while the ball is live or until an aerial shooter returns to the ground. e. Contact with a throw as in penalty 9-2-10 4. ART. 4.

A flagrant foul may be a personal or technical foul of a violent nature, but is not limited to violent contact such as: hitting, kicking and kneeling. If it is technical, it is a dead bullet contact or no contact at any time, which is extreme or persistent, vulgar or abusive. The fight is a blatant act. 5. A technical fault is: a. A foul committed by a non-player. b. A non-contact foul from a player. c. An intentional or flagrant contact fault while the bullet is dead, except for an airborne shooter`s fault. d.

A direct technique that is charged to the head coach for his actions, as in 10-6. e. An indirect technical foul attributed to the head coach following a technical foul on the bench, as in 10-5. ARTICLE 6. A player control fault is a common foul committed by a player while controlling the ball, or by an aerial shooter. ARTICLE 7. A team control fault is a common foul committed by a team member who has control of the team or by a team member to throw from the start of the throw until control of the player is obtained. 8. Double fault: a.

A personal double fault is a situation in which two opponents commit personal fouls against each other at about the same time. b. A double technical foul is a situation in which two opponents commit technical fouls against each other at about the same time. 9. A false double fault is a situation in which faults occur from both teams, the second of which occurs before the clock starts after the first, and so that at least one of the attributes of a double fault is missing. ARTICLE 10. A simultaneous foul (personal or technical) by opponents is a situation where there is a foul by both teams that occurs at about the same time, but is not committed by the opponents against each other. ARTICLE 11. A multiple foul is a situation in which two or more teammates commit personal fouls against the same opponent at about the same time.

ARTICLE 12. A multiple foul is a situation where there are two or more fouls of the same team and the last foul is committed before the clock starts after the first, and at least one of the attributes of a multiple foul is missing. ARTICLE 13. A team fault is a personal or technical fault (other than an indirect technical foul) attributed to either team. All of the team`s fouls are counted to reach the bonus free throw. ARTICLE 14. An unsportsmanlike foul is a non-contact technical foul consisting of unfair, unethical, dishonourable behaviour or conduct that is not in the spirit of fair play. If a screen is blind or if a rear screen is only legal if the filtered drive is allowed to back up normally. The filtered player must then make a legitimate attempt to bypass a legal screen without forcing rude or „repressive“ contact.

This type of contact must result in a foul on the armored player. Bend his body in an abnormal position to hold or move an opponent. Verticality applies to the legal situation. Here are the basic elements of the principle of verticality: We teach our players to understand that if they are not in a balanced position to force a player in some way, they are not in the right position and will be called for a block when they try to take control of an attack. Rule 4, Article 24 Hands and weapons, legal and illegal use When a screen is placed within sight of an opposing player, the player may approach as close as he wishes in a legal stationary position. The burden is on the armored player to avoid contact that can lead to a foul. If a player catches the ball on the pass that is not quickly put in the triple threat position, or, as we call it, not „in the pocket“, we tighten the rotating foot so as not to give the player the opportunity to drive or shoot. We keep the position so that the offensive player has only one option, and that would be to put the defensive player aside with a charge. There may be random contact on the player`s overlap on the pass, but our players learn to play and adapt to the judgment of the officials who manage the game. „It`s normal for him to set up a legal guard position in AR and jump vertically with his arms raised and try to block the shot,“ Hyland noted. The offense can „form“ to get a pass or force the defense to use or take a legal guard position on the side, in front or behind the offensive postplayer.